Each full second of breath on the same enemy deals a burst of (40/50/60/70/80 + 20-40 (scaling with level) + 50% AP) magic damage plus (0.031% Stardust Stack)% max Health Magic Damage and absorbs 1 Stardust if they are a champion. Full Ability Description: Aurelion Sol breathes starfire for up to (3.25/3.25/3.25/3.25/9999) seconds, dealing (15/25/35/45/55 + 30-90 (scaling with level) + 60% AP) magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies.R - Falling Star/The Skies Descend: Increased area.E - Singularity: Increased area and execute threshold.W - Astral Flight: Increased distance traveled based on Stardust Stacks.Q - Breath of Light: Q bursts deal an additional (0.031% Stardust Stacks)% maximum Health magic damage.We hope you enjoy his stellar scaling, new and improved abilities, and absolutely breathtaking ultimate!Īurelion Sol’s damaging Abilities break down enemies into Stardust, which improves his Abilities. Reward: 60 medals and unlocks Franco as a general you can buy.Aurelion Sol’s CGU is here. Here are some examples: -The Spanish Civil War: must capture the keypoints within 10 turns, can only use 1 infantry and 1 tank general, must keep Franco alive. These mini-levels would have various reward ranging from medals to unlocking secret medals (the ones that boosts skills) or secret generals. Some of them could also have restrictions to make the level more difficult like "the stars of your generals are halved", "generals cannot use their skills in this level" or "you can only use 1 generals in this level" or "you can only use generals above 4 mobiluty stars" (These are just some ideas). Mini-Levels like Scenarios but on smaller scale and representing conflicts that are lesser shown in the franchise like the Spanish Civil war, the 6 days war or the Vietnam war. This will be a weird one but hear me out. Some boost medals could only be obtained in these levels same for general. These could be a really cool thing to add in the game since every level is in a different setting, each level force you to play differently and gives you unique rewards. Rewards: 120 medals, -15% medal cost on all Chinese generals. Chinese Civil war: large scake map, 5 keypoints to capture, 4 key general to eliminate, can only put generals on infantry units BUT every general gives and aditional health increase of 20%. Reward: 35 medals, and a medal that boosts the skill Airforce leader. 6 days war: must hold keypoints for 6 turns, can only use airforce generals, can only spend money on air attacks. Reward: 60 medals and unlocks Franco as a general you can buy. The Spanish Civil War: must capture the keypoints within 10 turns, can only use 1 infantry and 1 tank general, must keep Franco alive. This will be a weird one but hear me out. They should enhance the strength and skills of general in 1 star countries so that they pose at least a minimum of threat.įor example Horthy in 1950 could have 3 inf star, lv 2 Raider boosted by a medal, lv 2 jungle fighting boosted by a medal which would be a good synergy with hungary's commando and of cpurse he would spawn on a commando not a basic mechanized infantry. Like a weak Horthy on a level 2 mechanizrd infantry in 1939 is ok but it isn't in 1950 where infantry units becomes obselete. They do it in rare cases like Arnold in 1943 but they should do it more often. Remember how some generals are artifically enhanced in scenarios? Well they should do the same with some gensrals in conquest. Increase the strength of certain generals in conquest. Each country should have atleast one general that they can use in conquest
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